National Repository of Grey Literature 6 records found  Search took 0.01 seconds. 
Augmented Reality for Desk Games and Educational Applications
Záleský, Jiří ; Kapinus, Michal (referee) ; Beran, Vítězslav (advisor)
This bachelor thesis deals with the topic of augmented reality and its use for board games and educational applications on the interactive table. The goal was to create a stand-alone system for an easy interactive game table creation, by designing a system that allows communication with the interactive table and the creation of a demo-application that presents the functionality of the system. In the system design section, the technologies and tools used, such as C ++, Qt, or Catkin, were introduced and the first design of the game - demo-application was created. The implementation section explains how to transform the design into a functioning application, and includes a description of the internal structure of the application. The last part of the work focused on testing brings, in addition to revealing the application errors, other suggestions for its expansion in the future. The result of the work is a functioning system for augmented reality and demo-application for it, which in the future will help to create other programs for an interactive table. The system is designed for use on the interactive ARTable3 table.
VR environment for interior design
Foltán, Jakub ; Šoustek, Petr (referee) ; Hůlka, Tomáš (advisor)
Virtual reality is now beginning to reach beyond the entertainment industry into other sectors. It can offer the feeling of being transported to another place, or the visualisation of objects not yet created in reality. This bachelor thesis focuses on virtual reality as a means for interior design. The theoretical part of the thesis defines the term virtual reality itself and the basic concepts to get an orientation on the subject, including the historical development. Furthermore, the thesis deals with game engines, where the history of their creation, the necessary components and the selection of the most used engines for virtual reality development are briefly described. The practical part deals with the development of an environment suitable for interior design, including interactive elements.
Golf Ball Flight Simulation and Visualization
Opletal, Petr ; Beran, Vítězslav (referee) ; Španěl, Michal (advisor)
This diploma thesis deals with the simulation and vizualization of a golf ball flight. The final application is powered by the Unity engine and the PhysX physics library. The application includes the implementation of basic golf ball aerodynamics and advanced vizualization including simple gaming logic. The final solution can be used as a part of a cheap golf simulator. The text contains a theoretical introduction, existing solutions, basics of golf ball aerodynamics, an application design, the creation of courses and implementations. The conclusion of the diploma thesis describes experiments with the final solution and summarizes the achieved results.
VR environment for interior design
Foltán, Jakub ; Šoustek, Petr (referee) ; Hůlka, Tomáš (advisor)
Virtual reality is now beginning to reach beyond the entertainment industry into other sectors. It can offer the feeling of being transported to another place, or the visualisation of objects not yet created in reality. This bachelor thesis focuses on virtual reality as a means for interior design. The theoretical part of the thesis defines the term virtual reality itself and the basic concepts to get an orientation on the subject, including the historical development. Furthermore, the thesis deals with game engines, where the history of their creation, the necessary components and the selection of the most used engines for virtual reality development are briefly described. The practical part deals with the development of an environment suitable for interior design, including interactive elements.
Augmented Reality for Desk Games and Educational Applications
Záleský, Jiří ; Kapinus, Michal (referee) ; Beran, Vítězslav (advisor)
This bachelor thesis deals with the topic of augmented reality and its use for board games and educational applications on the interactive table. The goal was to create a stand-alone system for an easy interactive game table creation, by designing a system that allows communication with the interactive table and the creation of a demo-application that presents the functionality of the system. In the system design section, the technologies and tools used, such as C ++, Qt, or Catkin, were introduced and the first design of the game - demo-application was created. The implementation section explains how to transform the design into a functioning application, and includes a description of the internal structure of the application. The last part of the work focused on testing brings, in addition to revealing the application errors, other suggestions for its expansion in the future. The result of the work is a functioning system for augmented reality and demo-application for it, which in the future will help to create other programs for an interactive table. The system is designed for use on the interactive ARTable3 table.
Golf Ball Flight Simulation and Visualization
Opletal, Petr ; Beran, Vítězslav (referee) ; Španěl, Michal (advisor)
This diploma thesis deals with the simulation and vizualization of a golf ball flight. The final application is powered by the Unity engine and the PhysX physics library. The application includes the implementation of basic golf ball aerodynamics and advanced vizualization including simple gaming logic. The final solution can be used as a part of a cheap golf simulator. The text contains a theoretical introduction, existing solutions, basics of golf ball aerodynamics, an application design, the creation of courses and implementations. The conclusion of the diploma thesis describes experiments with the final solution and summarizes the achieved results.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.